Math

Vector2

__init__(|OPTIONAL| x : float <0>, y : float <0>)
Variables
x : float
y : float
Methods
add(vector2 : godity.math.Vector2) -> godity.math.Vector2
subtract(vector2 : godity.math.Vector2) -> godity.math.Vector2
multiply(scalar : float) -> godity.math.Vector2
divide(scalar : float) -> godity.math.Vector2
length() -> float
lengthSquared() -> float
normalize() -> godity.math.Vector2
isNormalized() -> bool
dot(vector2 : godity.math.Vector2) -> float
cross(vector2 : godity.math.Vector2) -> float
lerp(vector2 : godity.math.Vector2, value : float) -> godity.math.Vector2
rotate(degrees : int) -> godity.math.Vector2
rotateRad(radians : int) -> godity.math.Vector2
getDistanceTo(vector2 : godity.math.Vector2) -> godity.math.Vector2
copy() -> godity.math.Vector2